7/3/2023 0 Comments Space punks patch notes"Get one star for objective on this floor. Should change mechanics to something like: Crack is also pretty cringe: you skip - get nothing from previous floors, pass used. Im already hate doing Crack for upgrading legendary weapons, since its only way now.(now RUS) Packet loss and staggerring mostly from useless body parts, effects and explosions, not from server region.ģ-4 more ping is not something i want to trade for boring solo grinding. EU been pretty comfortable for me to play. I dont understand why you separate Branches even more.Bannik unlocks correctly after meeting the following criteria: Power Level 30 and Fame 900.Fixed an issue where Finn could get permanently stuck in gaps between containers near the crafting vendor.Fixed an issue on Bannik where the mission “Start” button appeared inactive.Galaxy view now correctly informs new players where to find a mission.Rewards are now consistent on the inventory and loot screens.Players no longer need to repeat the crafting tutorial if the tutorial is interrupted.Get-a-Job missions should no longer display the power level in the lobby and while on the mission.The mission power level for Get-a-Job should now adjust to the lowest level member of the party.Icons should no longer linger on the HUD during the area defence objective on Rescue Robot mission.Fixed an issue where players could get permanently stuck in the gate on Rescue Robot mission.Fixed an issue where the crane could be lifted over terrain and block progression during Safecracking mission. ![]() Fixed an issue where players could launch themselves out of bounds during Safecracking mission.Fixed an issue where players could randomly crash during Safecracking mission.Players can now complete “Finish: 15 daily contracts”.Client does not get randomly desynchronized from the server when using a drill machine.Fixed an issue where players could climb on hatcheries to avoid enemies.Visual effects have been added to Beam Buster’s laser when ricocheting.The game should no longer crash when using a Beam Buster weapon.It’s no longer possible to enter a locked mission by using a keyboard.Fixed an issue where skins from Founder’s Pack were not always visible during gameplay.Packet loss should be improved and should no longer increase to 90%.The game should no longer get stuck on a blank screen when launching.Removed some redundant text characters.Additional voice overs have been added to in-game dialogue.But until then, we’ll just keep fixing those bugs, I suppose. In addition to that, work continues on the game’s first major DLC, coming next year, with a second one to follow, and possibly some sort of multiplayer component after that. ![]() The same is true for information about the next-gen version of Cyberpunk 2077 on PS5 and Xbox Series X, but the last we heard about that, while the “target” was 2021, that language was not exactly reassuring, and most everyone is sort of just assuming it will slip to 2022 at this point. These are the major ones and as you can see, it’s mostly bug fixes and then one potential difficulty setting change with enemy stealth detection.Īs ever, fans are sitting around waiting for more information about future free DLC, as we’ve only had three small bits of that released so far, and theoretically, the rest is supposed to be out this year.
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